![]() ![]() They are powerful tools for creating dynamic interactions. For example, you use formulas to retrieve a value stored in a variable.įormulas: Formulas are expressions that calculate and "return" a result. Variables can be used independently or in conjunction with formulas. They allow you to store and retrieve data, making it easier to reuse information throughout your prototype. Variables: Think of variables as handy "baskets" that hold values. Here's a quick breakdown of their relationship: Learn from real-world scenarios and apply the knowledge to your own projects.įormulas and variables work together seamlessly to enhance your prototypes. Use cases - Explore practical examples of how formulas can be used effectively. ![]() Functions process data and deliver results, making your prototypes even more powerful. ![]() Functions - Take advantage of our predefined formulas that perform specific tasks.Mastering layer properties is the first step towards creating dynamic prototypes. Layer properties - Access a wide range of layer properties to bring your interactions to life.Learn the syntax to confidently craft your first formula. Syntax - Just like any language, formulas have their own set of rules and principles.New to formulas? Don't worry, we've got you covered! Here are some resources to help you make the most out of ProtoPie's Formulas. Nvidia has released its much-anticipated RTX 4090 GPU. It’s big and power-hungry, and I’ll provide more details on that later in this piece. When the product was released, I initially held off filing this review to see if Nvidia or Blackmagic (who showed a prerelease version of Resolve with AV1 encoding technology that only works with the new 4090 series) would release any Easter eggs, but so far it hasn’t happened. Whether they do or not, I plan on doing a more-in-depth review once I’ve settled in and found the RTX 4090 sweet spots that will help editors and colorists. But for now, there are still some gems in the RTX 4090 that are worth checking out. (For a tech guru perspective, check out Mike McCarthy’s review. The Nvidia GeForce RTX 4090 GPU comes in a few different flavors and iterations. I was sent the Founder’s Edition, which features the new Ada Lovelace architecture, two FP32 streaming processors, the DLSS 3 platform, 16,384 CUDA cores, 24GB GDDR6X memory, 2.23 base clock speed with up to 2.52 boost clock speeds, and much more. You can find more in-depth technical specs on the Nvidia site, where you can also compare previous versions of Nvidia GPUs. In this review, I am focusing on features that directly relate to video editors and colorists. ![]() For the most part, the RTX 4090 performance is as expected, with a generational improvement over the RTX 3090. It’s faster and contains new updates, like DLSS 3 (an artificial intelligence-powered performance booster). Those features are typically gaming-focused and embrace technologies like optical flow to “create” higher resolutions and frames to increase frame rates. That doesn’t typically mean much for us post nerds, unless you also play games, but with artificial intelligence-adapted features becoming so prevalent, we are beginning to see speed increases in editing apps as well.Īs editors, we need faster rendering, faster exporting and more efficient decoding of high-resolution media. We always hear about 8K or 4K, but you don’t always hear how much computing and GPU power you need to play these large resolutions back in real time, especially when you are editing with CPU/GPU-hogging codecs like Red R3D, H.264 and more. Inside of DaVinci Resolve 18, I was able to playback all my standard testing files in real time without any effects on them. From UHD ProRes files to UHD Red R3D files, the RTX 4090 handled all of them. Even when I played back ProRes, 8K UHD (7680×4320) files I was pleasantly surprised at the smooth, real-time playback. All the files played back without using cache files, proxy files or pre-rendered media. ![]()
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